
#pragma once

#include "CoreMinimal.h"
#include "Define/SpatialCoordinate.h"
#include "LineReplicationGraphFunctions.generated.h"

class UMaterialInstanceConstant;
class UMaterialInstance;

UCLASS()
class ULineReplicationGraphFunctions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable)
	static FSpatialCoordinate LocationToCoordinate(const FVector& Location, float CellSize);
};